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See Video Game Delegation Penalty for cases where taking advantage of these features leads to a less desirable result. Such as acknowledging a challenge is unfair and giving them an out.Ĭan sometimes lead to some slight backlash, and may also take the form of Suspicious Video-Game Generosity.
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While being a game trope, this isn't exclusive to video games - game shows may contain these as well.
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And as noted above, sequels will often improve the gameplay with these so that the player can better focus on the core mechanics.
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For example, a remake of game that used a Password Save will use Autosave instead, or a 3D Platformer's remake adds camera inversion options. While Anti-Frustration Features can be found in practically any video game these days, they're particularly notable in Remakes and Remasters, which often add new features to help make it less frustrating and more intuitive for modern players. Perhaps the oldest example is subtitles, but it's best to not list these as games with this feature are too numerous to count, unless it's a special circumstance like being added in a patch. Many of these can be convenient for able-bodied players too, such as aim lock-on. This includes features like text size and contrast options, colour-blindness filters/design, replacing button-mashes with holds, skipping puzzles with extreme dexterity, and more. The third variant, accessibility note for physical disabilities such as visual impairment or limited arm/hand use is a variant that has been around for many years but hadn't become an established thing until the mid-2010s. For instance, the ability to quickly return to any branching point in a Dialogue Tree within a visual novel, or the addition of little icons on a minimap to allow the player to know where to go to advance the plot. The second is where they come in the form of very minor changes to the game or interface that provide great conveniences to the player, which alleviates frustrating features found in the prequels or similar games of their genre. It can also occur in other situations, but those are less common.
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Usually an example of an Obvious Rule Patch to prevent unwinnable situations from developing, such as if a given Boss Battle mandates the use of one specific weapon with limited uses (be it Breakable Weapons, Cast from Hit Points, or a simple lack of Bottomless Magazines). The first is where the established rules of the game are suspended/modified under certain circumstances, or a particular effect that happens when the game deliberately helps you out during a specific situation.
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Anti-Frustration Features (sometimes called "Quality of Life" features for obvious reasons) are instances in a game designed to alleviate frustration, either in normal gameplay or from previous series iterations.